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Cake day: August 4th, 2023

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  • ‘So you’re saying he hacked your game.’ And I hear in the background: ‘I didn’t hack anything!’ I start describing it more technically. She says, ‘Is this a problem?’ I say, ‘Hacking software, that’s a federal crime, but I don’t want that to be the conversation. Why don’t we make it a conversation about the good and bad things he can do with a computer?’

    To the people saying he threatened a kid, I think he did the exact opposite? He made them aware that technically it’s a crime, to convey the severity, but also said he doesn’t want that to be the conversation he’s having with the parents.

    To me that sounds like he didn’t want to threaten with legal action, but the parents did need to be aware that it was a crime, technically speaking.






  • Nice video. Its funny how he ends it with saying not clicking on the ads. Apps with in-game ads can actually click through for you, so you end up on the store page without any user input. That feels illegal.

    I have been entertaining the idea of making a video about these ads as well, in the form of what’s being advertised and what’s actually in the game. Also the claims they make in the ads should be scrutinized. I want to raise awareness for these types of ads because reporting them to Google won’t do anything and is notoriously hard (a dark pattern in itself, very convenient to Google).

    Would there be any interest in videos like this? I have a bunch of ads recorded that are questionable as fuck and it might be a very depressing journey.







  • Optimisation has its limits, yes. The difference is that Nintendo is satisfied with targeting 30fps for a lot of games, and not caring as much about framedrops as long as the core gameplay is solid and works relatively bug-free.

    They spent 12 months optimising Tears of the Kingdom, and it still has areas where there are slowdowns. It was not unfixable, they just decided it was good enough.

    Its hard to compare games directly as each has their own constraints and dependencies. BotW for example was also released on Wii U, and that was a limiting factor. I don’t remember stuttering in Mario Kart 8 Deluxe, but they did make it run at 30fps when playing with 3-4 players, if you mean that?

    I think a more egregious example would be Hyrule Warriors in co-op, but again this is Koei Tecmo and not in-housed developed so they didn’t have access to the same resources and tricks that Nintendo has.

    They could have spent 12 months getting those 10-20fps moments smoothened out, but it was probably not worth the investment as 99% of players don’t care or don’t even notice when a game slows down a bit.